Ultra highres photogrammetry scan of a skeleton I captured. Textures is 16k for the entire skeleton, 8k Skull, 8k Arm, 8k Torso and 8k Leg. Screenshots are straight out of UE4 taken at 4k. This is already the lowpoly baked mesh with 110k triangles. I separated all major bones from the raw scan and created the retop in 3dsmax. Scan was processed in Agisoft Metashape from 6 different series of photos, in total 870x 8k photos taken with Sony Alpha 7mii. Raw scan is about 160GB of data. I used different techniques to scan the different parts of the skeleton, turntables, suspending parts from the ceiling, mounting them on a tripod etc. Final texture processing was done in Photoshop and Metashape.