Website powered by

UE4 Redwood Forest - Making Of

A little Making Of showing some of the steps and process behind creating the redwood forest pack. Enjoy!
Get the pack here: https://www.mawiunited.com/store/store_rw.php
Read the full interview at 80lv: https://80.lv/articles/how-does-mawi-united-create-natural-assets/
See more images here: https://www.artstation.com/artwork/q5Rdy

Going on location to capture the real thing. Captured more the 250GB of raw data.

Going on location to capture the real thing. Captured more the 250GB of raw data.

Examples: good and bad capturing conditions for photogrammetry.

Examples: good and bad capturing conditions for photogrammetry.

Some of the assets in real life that made it into the Redwood Forest Pack.

Some of the assets in real life that made it into the Redwood Forest Pack.

Foliage source photos. (24MP)

Foliage source photos. (24MP)

Ground cover source photos. (24MP)

Ground cover source photos. (24MP)

Sorting all the source data and doing initial clean up, removing dark ambient shadows and flattening highlights.

Sorting all the source data and doing initial clean up, removing dark ambient shadows and flattening highlights.

AgiSoft Photoscan. From top to bottom: (1) high-res mesh, (2) dense point cloud, (3) initial point cloud, (4) source photos

AgiSoft Photoscan. From top to bottom: (1) high-res mesh, (2) dense point cloud, (3) initial point cloud, (4) source photos

Raw dense pointcloud in AgiSoft Photoscan, showing the camera locations.

Raw dense pointcloud in AgiSoft Photoscan, showing the camera locations.

From high-res scan (6 million poly) to low-poly game asset (1000 poly). Source scan texture: 16k

From high-res scan (6 million poly) to low-poly game asset (1000 poly). Source scan texture: 16k

Raw high to low-poly baked texture passes (8k) in 3ds Max.

Raw high to low-poly baked texture passes (8k) in 3ds Max.

Final texture passes (4k) after further clean up in Photoshop.

Final texture passes (4k) after further clean up in Photoshop.

Example final ground texture passes. (4k)

Example final ground texture passes. (4k)

Overview general master material setup for assets in Unreal Engine 4.

Overview general master material setup for assets in Unreal Engine 4.

Overview ground material setup in Unreal Engine 4.

Overview ground material setup in Unreal Engine 4.

Example of the final assets in Unreal Engine 4.

Example of the final assets in Unreal Engine 4.

LODs, Material and Shader optimization in Unreal Engine 4.

LODs, Material and Shader optimization in Unreal Engine 4.

Source splat map for procedural foliage placement inside Unreal Engine 4.

Source splat map for procedural foliage placement inside Unreal Engine 4.

Example ground material procedural ground cover detail.

Example ground material procedural ground cover detail.

Final render passes in Unreal Engine 4. (1) Base, (2) Final, (3) Lighting, (4) AmbOcc.

Final render passes in Unreal Engine 4. (1) Base, (2) Final, (3) Lighting, (4) AmbOcc.

Final real-time environment in Unreal Engine 4.

Final real-time environment in Unreal Engine 4.

Final real-time environment in Unreal Engine 4.

Final real-time environment in Unreal Engine 4.

Final real-time environment in Unreal Engine 4.

Final real-time environment in Unreal Engine 4.

MAWI United - UE4 Redwood Forest Pack Trailer